Implemented in the current app
- Flexible input: place patches by dragging, or by tapping a starting square and destination square.
- Labelled controls: many gameplay controls, clues, puzzle status, fabrics, progress, pack boards, and quilt blocks expose descriptive accessibility labels, values, or hints.
- Core reduced motion: Reduce Motion suppresses several repeating and board effects, including invalid-placement shiver, patch sew-on, breathing, and clue-pulse effects.
- Redundant cues: key states pair colour with symbols, outlines, labels, or text.
- Adaptive surfaces: puzzle boards and several content grids adapt to available space on iPhone and iPad.
- System appearance: Coverlet supports light and dark appearance.
Current limitations
Complete VoiceOver gameplay, Dynamic Type across every custom font, the system Differentiate Without Colour setting, keyboard navigation, every animation under Reduce Motion, and every iPad multitasking size have not yet been verified for all common tasks. Coverlet does not currently claim complete support for those categories.
Website accessibility
This website uses semantic headings, descriptive links, visible keyboard focus, responsive layouts, readable contrast, alt text for meaningful images, and reduced-motion behavior. Policy pages are designed to reflow from desktop to tablet and phone without horizontal scrolling.
Feedback
Accessibility is an ongoing practice. Device settings, OS versions, content size, and assistive technology combinations can reveal issues that source review misses. If something blocks you, email support@coverlet.app with the screen, device, OS version, assistive technology, and what you expected to happen.
Response
Accessibility reports are treated as product issues. We will acknowledge actionable feedback and work to provide an accessible path or correction where reasonably possible.