Coverlet 2.1: two new puzzle techniques, and what they change
The current App Store build has six daily modes. The latest Coverlet project adds Cross-Stitch and Gingham, two new ways to read a board, currently in review as version 2.1.
By Mourad Hamdi · Last reviewed

The public game today
The Coverlet version currently listed on Apple's App Store has six daily modes: Patchwork, Appliqué, Piecing, Stitchline, Rosette, and Buttons. They share the same useful rhythm—a free daily board, clear constraints, and a finished result that can join your quilt—while asking for different kinds of attention. That is the right place to start if you want to download and play now. The two techniques below belong to the latest 2.1 project, so this guide names their design without pretending that an under-review build is already in the store.
Cross-Stitch: let the runs reveal the motif
Cross-Stitch is the project’s Nonogram-style board. Instead of asking which rectangle owns an area or which path can close a loop, it gives rows and columns ordered run counts. The useful move is to compare every legal placement of a run, then fill cells that appear in all of those placements and mark cells that no placement can use. Longer runs near an edge often provide the first certainty; later, the small gaps between runs become just as informative. The visual reward is gradual: a stitched motif emerges from a series of precise row-and-column deductions. It is a good fit when you enjoy pattern recognition, but want the picture to be earned by logic rather than guessed from its outline.
Gingham: make balance do the work
Gingham is Coverlet’s Takuzu-style board: fill a grid with light and dark checks while respecting local balance and adjacency rules. Each row and column must contain the required mix, no row or column can contain three identical checks in a row, and completed lines must remain distinct. The board therefore rewards a different scan from Cross-Stitch. Look for pairs that force the opposite check, count the remaining light and dark cells in a row, and use duplicate-line prevention only after the local rules have done their work. Gingham feels tidy when a single placement resolves several relationships at once; the challenge is keeping the whole cloth balanced without turning the solve into a memory exercise.
Same quilt, different question
The strength of adding techniques is not a larger number on a feature list. It is the change in the question the player gets to ask. Patchwork asks, “Which rectangle owns this area?” Appliqué asks how connected regions can remain valid. Piecing asks which tile can still find its partner. Stitchline asks whether a line can become one loop. Rosette asks how pieces can rotate into symmetry, while Buttons asks where exact placements can coexist. Cross-Stitch adds ordered runs and a picture; Gingham adds balance, adjacency, and line uniqueness. The quilt makes the result feel related even when the reasoning is not. You can choose a mode by the kind of attention you want, not by a universal ranking of difficulty.
Read the release status honestly
The latest project records Cross-Stitch and Gingham as playable across the current Coverlet targets, with the 2.1 build in Apple review at the time this article was updated. The live App Store listing remains the source of truth for what can be downloaded today, and it currently presents the six-mode release. That distinction is useful rather than disappointing: it lets the site explain the direction of the game while keeping the download promise precise. When 2.1 clears review, this article can become a launch guide; until then, it is a transparent preview of the next cut of the cloth.
Start with the six live modes when you want to play today, then keep this guide bookmarked for the 2.1 release. For the broader design language, read the technique guide.
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