Shikaku puzzle

Learn the Shikaku puzzle, then try the rectangle logic.

The rule is compact: divide a grid into rectangles so each numbered clue belongs to a rectangle with the matching area.

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Coverlet Patchwork board showing numbered clues for a Shikaku-style rectangle puzzle
Patchwork turns numbered area clues into a complete rectangle partition.

The rule in one sentence

Each number gives the area of one rectangle. Draw rectangles that fit the grid, do not overlap, and leave no gaps when the board is complete. The Shikaku guide explains the vocabulary without assuming prior experience.

Start with the most constrained clue

Look for a corner or edge clue, or a number with only a few factor pairs. Then compare each candidate rectangle with nearby clues and empty cells. The goal is to turn a possible shape into a move that the board requires.

Let each rectangle change the next one

When a rectangle is confirmed, treat its cells as unavailable to the remaining clues. Recalculate the neighbours and keep looking for the next forced placement instead of guessing.

Practise the logic in Coverlet

Coverlet's Patchwork uses the same readable rectangle-and-area idea inside a daily quilt game. When you want a step-by-step example, use the 5x5 walkthrough.

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